You searched for trains command training costs exchange study attributes gain
1. trains command training costs exchange study attributes gain
Syntax: train <stat> <number of times>
train <stat> all
train <stat> newcost
train hp|mana <number of times>
train exchange ‑ turns 10 practices into one train
train exchange all ‑ turns all practices into trains
train exchange (<multiple of 10>) ‑ turn 10 practices into 1 train
train exchange 30 ‑ turns 30 practices into 3 trains
train study (<number of trains|all>) ‑ turn 1 train into 10 practices
train study 3 ‑ turns 3 trains into 30 practices
The train command is used to increase your stats such as dexterity,
strength, wisdom, intelligence, constitution, or luck, or your hit points
and mana.
The train <stat> all command will train your chosen stat until it is
either maxed out or you have used up all your trains.
The train <stat> newcost command will train your stat (int, wis, et cetera)
until the cost increases.
You can train your stats at a house trainer or with the sphere of knowledge.
The costs of training specific stats is based on your race. As your stats
increase, the cost will also increase. Help 'maxstats' to see when the
costs increase and by how much. Type 'race info <race>' to see the training
costs and starting stats of any given race.
One training session is worth one hit or mana point. Typing 'train hp 3'
will spend 3 training points and give you 3 hitpoints. The constitution
stat increases the maximum hitpoints one can train, and intelligence and
wisdom increase the maximum mana points one can gain. Both maxes are capped
at 1000.
As your trained stats increase, the costs will increase as well. To reduce
your train cost, there are a few options such as heroing on a PermaDeath
character.
The base costs before any race modifiers are:
Stat Range Base Cost
‑‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑
70 1
71‑90 2
91‑130 3
131‑170 4
171‑200 5
201‑224 6
225‑250 7
251‑300 8
301‑350 9
351‑400 10
401‑450 11
451‑500 12
501‑550 13
550+ 14